Wednesday, September 14, 2011

9/14/2011 First Day of Creating Our Game

Last week we were assigned to each create 2 grid-based games to present to our group members, and potentially choose one to use as a model to create our actual game, today was the day they were due. Mike was the only one who actually typed up his game concept, as Eric, Jeff, and myself were not aware that typing our proposals was a requirement. Mike clearly knows the most about games and game design, however we are all throwing ideas back and forth and creating useful input as equally as possible. After viewing everyones game proposals, we actually decided to go with our original game concept from the first day of class. We had many of our ideas worked out, and the board drawn out already, so after a little brainstorming and debating we were ready to give our game a test-run. We played the game, all the while discussing things we might want to add/remove, and discussing the bugs of the game. One major issue we found, was that the game played through too quickly. We decided to resolve this by adding more "negative" cards to the game, cards such as "move back 2 spaces" etc., thus increasing the difficulty and time it would take to "win" the game. So far our game is looking pretty good. The hexagon pattern can be a little confusing to the eye, but we plan on changing some aesthetics (color, line boldness, etc.) to remedy this. This week we are all going to come up with some additional ideas for game play cards, work on the actual game board, and I am going to draw some artwork to potentially use in the game and for the game bits. We are making a lot of progress on our game, and are excited to see a more "final" product.
-Jamie

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