Monday, October 17, 2011

Wednesday 10/12

Today we were assigned to have a playable version of our game ready to be used for play-testing in class. Our game board was very physically attractive and seemingly more put-together than many of the other games, however we discovered some major flaws within our game. I (Jamie) stayed behind with the game to explain it to the two guys who came to our table to play Wormhole Collapse. They thought the directions were too boring so did not thoroughly read them, this leads me to believe we should try and be a bit more concise in our directions, and also include some descriptive pictures. The game-play went fairly well. There was a small issue with the boys not remembering to keep count of their energy use on the meter, however this is human error, and not a flaw in the game- but it is noteworthy nonetheless. The major issue we did find though, is that the game ended very quickly. We played through the entire game in roughly 15 minutes; far quicker than the other games being played in class. We also discovered that our game is somewhat similar to "Sorry" and that there is not enough interaction between players. The two boys who played our game really enjoyed the game, and thought it was a good overall product. However we received some criticism from the Professor that our game was too simple and "Sorry"-like, not enough "team" interaction between players, and that we should establish some common resource that players should be cognizant of, and conservative with. We have been trying to brainstorm ways we can accomplish this, and finalize our game to be turned in on Wednesday 10/19.

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